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The voice acting in this game is incredible. For a game that has so much focus on gameplay and combat, Hades shines when it lets the story take center stage. It allows more casual gamers to experience the game without removing the difficulty completely.īut the thing that kept me playing, beyond sheer addictive replayability, was the story. I really liked this mechanic, as it goes some way to removing the frustration of almost winning, but dying just before the end.
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This mode slightly reduces the damage you take from enemies, with the percentage of reduction increasing every time you die. There is functionality to reduce this difficulty though, via a “god mode” accessible from the main menu. The difficulty is pretty brutal at first, before you can upgrade your character, and it remains pretty difficult afterwards. As you progress deeper into the game (is it still “deeper” when you’re going in the opposite direction?), these boons stack on top of each other to form ridiculous combinations, making for chaotic battles as the enemies and bosses grow ever-harder. You could summon bolts of lightning when you dash, deflect enemy attacks with your weapon, curse them with impending doom, or inflict a crippling hangover. There is a shocking variety of boons, and how they interact with each other opens up a tactical sub-layer to the game which makes almost every playthrough seem unique. Meaning that you can carry over certain items from one “run” to the next, or save up on an in-game currency for upgrades that make future runs easier. This is a roguelite (the definition of which is often contentious), which generally means procedurally-generated levels, though with an overarching sense of progression. There’s a wonderful tactical aspect to the game that ties into the replayability. The combat in this game is so smooth, and there’s such a variety to it. The guys over at the Fantasy Inn Discord server have been passively bullying people into picking it up, and honestly I should probably thank them for that. For how incredible the music, art, and narration were… the combat just felt a little clunky for me.īut with Hades, that’s a different story. Admittedly, the only game of these that I’d played before was Bastion, and while I found it enjoyable, I wasn’t it’s biggest fan. Hades is the latest offering from Supergiant Games, the developers behind popular indie games such as Bastion, Transistor, and Pyre.
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